What is artificial Intelligence?
What is artificial Intelligence?
AI
allows robots to accomplish activities that require human or animal intellect.
Marvin Minsky and John McCarthy, the field's fathers, are credited with this
definition.
AI lets robots comprehend and accomplish objectives. AI uses deep
learning. The former refers to machines learning without human assistance. Deep
learning lets machines absorb text, pictures, and sounds.
All but the simplest human behavior is attributed to intelligence,
yet even the most complex insect behavior isn't. Difference? Consider Sphex
ichneumoneus's behavior. When a female wasp returns to her burrow with food,
she places it on the threshold, checks for intruders, and then brings it
inside. If food is relocated a few inches from the wasp's burrow opening while
she is inside, she will repeat the same operation when she emerges.
Intelligence—missing in Sphex—must include adaptability.
Psychologists define intelligence as a synthesis of various skills.
AI research focuses on learning, reasoning, problem-solving, perception, and
language.
What is artificial Intelligence
Learning
AI
learning takes several forms. Trial-and-error is easiest. A basic chess
algorithm may attempt random moves until mate is discovered. The software may
save the answer with the location so the computer may remember it later.
Computers make rote learning of particular things and processes simpler.
Implementing generalization is harder. Applying prior experience to new
contexts is generalization. A software that learns the past tense of typical
English verbs by rote won't be able to construct the past tense of a word like
jump unless it has previously seen leapt. A programme that can generalise can
learn the "add ed" rule and form the past tense of jump based on
experience with comparable verbs.
Reasoning
Reasoning involves drawing proper conclusions. Deductive or
inductive. Fred must be at the museum or café. He's not at the café, therefore
he's in the museum; previous incidents of this kind were caused by instrument
failure, so this one was too. In deductive reasoning, the validity of the
premises ensures the truth of the conclusion, whereas in inductive reasoning,
it just gives support. In science, data are gathered and preliminary models are
built to explain and predict future behavior until anomalous data compels a
model revision. Deductive reasoning is frequent in math and logic, where
complicated theorems are created from fundamental axioms and principles. Programming
computers to make deductions has proved successful. True reasoning requires
forming conclusions pertinent to the job or context. AI's toughest issue. In
AI, problem solving is a methodical search through alternative actions to
attain a stated objective or solution. Special and universal problem-solving
approaches exist. A special-purpose approach is designed for a specific issue
and utilizes its context. A general-purpose approach may solve many issues.
Means-end analysis reduces the gap between the present condition and the
eventual aim step-by-step. AI has addressed several issues. Examples include
discovering the winning board game move (or series of moves) and controlling
"virtual objects" in a computer-generated environment.
Perception
In perception, the world is scanned by actual or artificial sense
organs, and the scene is broken into discrete items. The angle from which an
item is observed, the scene's direction and strength of light, and the object's
contrast with the background confound analysis. Artificial perception is
evolved enough to allow optical sensors to recognize people, autonomous cars to
drive at modest speeds, and robots to collect empty soda cans. FREDDY, a
stationary robot with a moving TV eye and a pincer hand, was built at the
University of Edinburgh, Scotland, in 1966–73 by Donald Michie. FREDDY could
identify items and construct basic ones, like a toy vehicle, from random parts.
Language
Language is a convention-based system of signs. Language need not
be uttered. In certain nations, indicates "danger ahead" on traffic
signs. Linguistic meaning is different from natural meaning, as in "Those
clouds signify rain" and "The pressure drop suggests the valve is
leaking." Unlike birdcalls and traffic signals, human languages are
productive. A productive language may produce endless phrases. In limited
situations, it's straightforward to develop computer programmes that can answer
questions and make comments in human language. Although none of these systems
understands language, their mastery of a language may be indistinguishable from
a human's. What is true comprehension if a machine that employs human language
isn't considered to understand? This challenging question has no clear
solution. According to one idea, understanding relies on one's behaviour and
history: to be said to comprehend, one must have acquired the language and been
educated to assume one's position in the linguistic community by contact with
other language users.
AI (strong, applied, cognitive) and its history
AI
research aims towards strong AI, applied AI, or cognitive simulation using the
aforementioned methodologies. Strong AI creates thinking robots. John Searle of
Berkeley originated the phrase strong AI in 1980. Strong AI aims to create a
machine with human-level intelligence. As stated in Early AI milestones, this
aim attracted significant attention in the 1950s and '60s, but optimism has
given place to a realisation of the severe obstacles required. Progress is
slow. Some opponents doubt that research will develop even an ant-like
mechanism soon. Some AI researchers believe powerful AI
isn't worth developing. Applied AI, sometimes known as AIP, aspires to build
economically viable "smart" systems, such as "expert"
medical diagnosis and stock-trading algorithms. Expert systems describes the
success of applied AI.
In cognitive simulation, computers test human mind hypotheses, such
as how individuals identify faces or retain memories. Neuroscience and
cognitive psychology use cognitive simulation extensively.
Alan Mathison Turing pioneered artificial intelligence in the
mid-20th century. In 1935, Turing proposed an abstract computing machine with
an unlimited memory and a symbol-by-symbol scanner that reads and writes. A symbol-based
software controls the scanner's activities. Turing's stored-program notion
implies the computer may change or improve its own programme. Universal Turing
machine is Turing's invention. Modern computers are Turing machines.
Turing was a top cryptanalyst at Bletchley Park during World War
II. Turing couldn't construct a stored-program electrical computer until 1945.
During the war, he pondered machine intelligence. Donald Michie, a Bletchley
Park colleague who later founded the Department of Machine Intelligence and
Perception at the University of Edinburgh, recalled that Turing often discussed
how computers could learn from experience and solve new problems using guiding
principles—a process now known as heuristic problem solving.
Turing delivered the first public speech (London, 1947) to discuss
computer intelligence, stating, "We want a machine that can learn from
experience" and that "letting the machine adapt its own instructions
gives the means for this." 1948's "Intelligent Machinery"
established numerous AI principles. Many of Turing's ideas were eventually
rediscovered by others. Turing's initial goal was to train a network of
artificial neurons to execute specified tasks.
Chess
Turing explained his thoughts on computer intelligence at Bletchley
Park by using chess, a source of tough and well defined challenges. In theory,
a chess-playing computer could search exhaustively through all moves, but this
is impractical since it would entail reviewing an astronomically vast number of
moves. Heuristics restrict, discriminate searches. Turing designed chess
programmes but had no computer to perform them. First genuine AI programmes
needed stored-program EDCs.
Since the 18th century, when the Turk, the first pseudo-automaton,
was invented, chess-playing machines have enthralled humanity. Deep Blue, a
chess computer constructed by IBM, defeated Garry Kasparov in a six-game match
in 1997, little over 50 years after Turing's prediction. Turing's prediction
came true, but chess programming didn't help comprehend how humans thought.
Deep Blue's 256 parallel processors allowed it to assess 200 million
alternative moves per second and look forward 14 rounds of play. Noam Chomsky,
a linguist at MIT, said a computer defeating a grandmaster at chess is like a
bulldozer winning the Olympics.
Testing Turing
Turing introduced a practical test for computer intelligence in
1950, called the Turing test. A computer, human interrogator, and human foil
take the Turing test. The interrogator asks the other two who has the computer.
Keyboard and screen are used for all communication. The interrogator may ask
probing and wide-ranging questions, and the computer may do whatever to compel
an incorrect identification. (For example, the computer may say "No"
to "Are you a computer?" and respond incorrectly to a request to
multiply two huge numbers.) The foil must aid with identification. Several
individuals play the roles of interrogator and foil, and if a significant
percentage of the interrogators can't recognize the computer from the human,
the computer is regarded clever and thinking. Hugh Loebner founded the annual
Loebner Prize competition in 1991, offering $100,000 to the first computer to
pass the Turing test and $2,000 to the finest attempt each year. No AI has
passed an unadulterated Turing test.
Maryam Saeed Dogar
For more article, kindly read blogs by visiting at https://ihf12.blogspot.com
For more videos, kindly visit our two YouTube channels:
https://www.youtube.com/@imspakistan7268
https://www.youtube.com/@islamicfinance2538
Comments
Post a Comment
Please do not enter any spam link in comment box.